In the following example, JST Transify was used to enhance the high and mid-range attack information of a kick drum without affecting the lows or low-mids: Boosting attack on a kick drum using JST’s Multi-Band transient designer “Transify”. With Good Phase Coherence The foundation of a tight, punchy drum sound lies in achieving good phase coherence between individual channels before you even begin applying any additional processing. Punchy drums. Plus, more counterintuitive ways to get fuller yet controlled low-end in your mix. All you need is an EQ and a compressor and you’re good to go. Ask if there’s anything unclear or if I left something out. In case your snare sounds a bit boxy, boost around 500-700Hz to find the frequency and cut it out. Download this 40-minute workshop by Matthew Weiss, now for FREE! In the following example, I processed a kick drum sample through 8 dB of 4:1 ratio, slow-attack, fast-release Waves SSL E-Channel compression. Discover how to make your kick and bass hit hard by cutting (NOT boosting) the right frequencies! Our processed (black), and unprocessed (white) kick waveforms compared visually in Reaper. Reach up to 6kHz–8kHz. What do I mePlay Video. Trying to bring out the snares? ), the culminating result is a night and day difference in the quality of your overall raw drum picture. EQing a snare drum is easy. (Everything going on here also applies when compressing drums): Top Channel: Our unprocessed sine wave, with some large volume fluctuations. Visual analysis of a +10dB 8kHz boost on an SSL E-Series Channel strip. With Compression. As you can see in the example above, the primary difference between the two waveforms was pretty easily balanced out with a 30-40 ms long, 8 dB “attack enhancement curve”. HOWEVER, after applying +6 dB of make-up gain to this signal, what we’ve ALSO effectively done is add +6 dB of initial attack to the signal! To get a snappy snare sound then boost around 6kHz-8kHz this will also add presence to the snare drum. The great thing about the SSL high-shelf is that it’s pretty foolproof, and sounds extremely musical. Can’t decide where to go with the arrangement? We have selected this kick drum sound since it has a lot of low ends, kind of a room reverb layer underneath it, as well as some resonant peaks which need processing. Required fields are marked *. Many have too complicated approach with mixing snare, it doesn’t have to be that way. Reach for 200Hz–300Hz. Here are five ways to make drums punch hard in your mix: 1. When all three are played back at the same time, the fact that the first two waveforms are attempting to push/pull in opposite directions simultaneously results in a pretty serious cancellation in low-end and transient punch, while the third kick coming in late results in a smearing of the overall kick attack (a kind of “flamming” sound with a lack of definition). It’s always there by boosting at 2kHz–5kHz. Simply put, the attack parameter of a compressor determines how long it’s going to take for the signal to reach it’s fully “compressed” state after exceeding our predetermined threshold. Volume automation of this nature allows you to manipulate drum attack without adding a huge amount of additional kit “wash” to your signal. Phase coherence, in the context of drums, means getting the individual mics/elements of the kit to “push” and “pull” in the same direction (within reason), eliminating any major phase cancellations from occurring while allowing everything to punch significantly harder. Hopefully you found this video helpful. Almost exactly what you’d expect given the SSL compressor settings which were used. P.S. Upon visually analyzing some of my favorite kick and snare samples within a spectrum analyzer, and then attempting to split them into their individual low/mid/high elements via the use of filters, I came to the fairly obvious conclusion that the stick/beater attack of a drum tends to start from around 1 kHz and can extend all the way up to 14-15 kHz. Contact: jp@toughtones.com © Tough Tones | Web design: Roseland.fi. Your email address will not be published. Instead, the compressor gradually clamped down on our signal within 30-40 ms of it passing above the threshold (due to the “slow attack” setting we selected). Sonically, I could hear no distinguishable difference between the kick processed through the SSL, vs the kick processed using volume automation. Here are five ways to make drums punch hard in your mix: 1. A less common, but incredibly customizable and controlled method of enhancing drum attack is through the use of volume automation. Learn more and get in touch at, Punchy drums. Taking this even a step further, certain transient designer tools, such as JST’s Transify, allow for attack and sustain manipulation on a Multi-Band scale, giving the user a microscopic level of control over the ADSR envelope of a drum hit. With snare you don’t need the sub frequencies so cut them out with a low cut filter. With Good Phase Coherence The foundation of a tight, punchy drum sound lies in achieving good phase coherence between individual channels before you even begin applying any additional processing. Firstly, we will make a short loop of a kick drum sample on the newly created audio channel within SoundBridge: DAW.

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